REVEL takes augmented reality beyond the realm of sight

revel technology

Researchers develop augmented reality system that influences touch

Augmented reality has caught the attention of Disney. Researchers at Disney Research have been experimenting with the technology recently, looking for ways to manipulate it and discover how it can be used. Augmented reality is well known for its ability to change the way people see the world, but Disney researchers believe that the technology could also change the way people feel the world. Researchers have developed a new augmented reality system called REVEL. The system makes it possible to feel a variety of textures without the use of special gloves or other such equipment.

REVEL exploits reverse electrovibration phenomenon

Disney Research’s breakthrough is possible through a newly discovered physical phenomenon known as reverse electrovibration. The phenomenon can create the illusion of an object changing textures as it is touched. This is accomplished through a weak electrical charge being transferred from a person’s skin to the surface of an object. The technology Disney Research has created to exploit this phenomenon is called REVEL.

REVEL could unlock a new era of interaction between humans and technology

Disney believes that REVEL could be the next generation of augmented reality. The technology could be used in museum displays, games, and other applications where tactile feedback would be well received. Augmented reality is often thought of as a visual technology due to its proficiency in creating digital content for consumers. Disney has discovered that augmented reality can extend beyond the realm visuals and into touch.

Disney to continue work on REVEL augmented reality system

Disney Research will continue researching the capabilities of augmented reality in the years to come. Researchers believe that the REVEL system will one day be used to provide the vision impaired to experience the world in a new way. Disney will continue to examine the various applications in which reverse electrovibration can be used and determine how the phenomenon can be used with augmented reality to create new and engaging experiences for consumers.

Other articles and resources:

http://phys.org/news/2012-08-disney-augmented-reality-applications-video.html

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