More than half of users uninstall apps within a week of installing

Uninstall apps - Person holding phone with apps

Data shows that 56 percent of smartphone users are dumping applications shortly after getting them. A new MoEngage study shows that 56 percent of users will uninstall apps within a week of having first installed them. It also found that there is a definite pattern among the applications that users are likely to keep. Users want their applications to load faster, require a small amount of space and remain stable. This data analysis has arrived at a time in which m-commerce is revving up to new heights around the world.…

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Mookkie bowl uses AI to make sure the right pet is eating the right food

mookkie bowl uses AI

Volta is gearing up to launch its “smart” pet food bowl at CES 2019 in Las Vegas. The Milan-based smartphone appliances manufacturer, Volta, has developed a unique facial recognition pet food bowl called Mookkie bowl, which features a built-in camera and embedded circuit board that makes it capable of recognizing a person’s pet. The company is expected to show it off at this year’s Consumer Electronics Show (CES 2019). The bowl uses artificial intelligence to keep other animals out of your pet’s food. The facial recognition tech that has been…

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Half of revenue from mobile game apps generated by 0.19% of players

mobile game apps

Gaming applications must be very careful about their strategies as very few users actually buy. Publishers of mobile game apps need to take a great deal of care as they market their applications and target their new users, as a wide majority of players won’t ever actually make any purchases. A recent Swrve study revealed that only a tiny sliver of all players made up about half of the revenue. In fact, 48 percent of the total revenue generated by mobile game apps comes from a virtually microscopic 0.19 percent…

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Mobile health apps are opening up the doors for medical discussion

mobile games health app trend

The connection these applications provide make it possible for clinical peer conversation to occur more easily. Mobile health apps and devices have been exploding in development, testing and even use over the last year and the World Health Organization has now included it within the broader category of eHealth. Just as consumers have been using gadgets and apps to track their own health and fitness, doctors see benefits, too. These mobile health platforms are now starting to open up the doors for collaborations within the medical community, including among doctors,…

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Futurefly envisions a brighter future for mobile games and app messaging

mobile games revenues

Company acquires some $2.5 million in funding through investments Futurefly, a new startup that is seeking to revolutionize mobile games and app messaging technology, has announced that it has raised some $2.5 million in funding. The funding will be used to further the company’s endeavors, allowing it to accomplish its goals in the mobile gaming and app spaces. Mobile games have proven to be a particularly attractive focus, with the gaming market expected to reach $30 billion by the end of this year. Mobile games are gaining momentum over console…

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