Online shopping fraud seems to occur less with mobile apps, says new report

online shopping fraud - shopping via mobile

eCommerce fraud skyrockets over prime holiday shopping days in the US. A report released from Riskifield, a retail fraud prevention platform, reveals that between November 20 and November 27, online shopping fraud attempts increase to almost three times the average daily eCommerce fraud attempts. This finding shows that, not surprisingly, fraud attempts rise along with the volume of sales. Mobile apps appear to be the safer shopping channel. Interestingly, those who conduct their online shopping directly via a retailer’s mobile app, are typically at a reduced risk of fraud attempts…

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Global mobile app downloads and consumer spend break records in Q2 2019

Mobile app downloads - smartphone - mobile apps

Worldwide, mobile consumers downloaded over 30.3 billion apps in the second quarter of this year. According to AppAnnie’s second quarter (Q2) report of 2019 app trends, the number of mobile app downloads and the amount of money spent in app stores is at the highest it has ever been. Globally, the report says that over 30.3 billion apps were downloaded by consumers in Q2 2019. Meanwhile, consumer spend reached almost $22.6 billion in a single quarter alone, up an impressive 20% year over year (YOY). Google Play saw a far…

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Square In-App Payments processing becomes a reality

Square In-App Payments - Square Reader Mobile Phone Payments - YouTube

Square has launched a customizable SDK in-app payment solution for iOS, Android and Flutter. Square In-App Payments SDK (software development kit) has been launched by the San Francisco-based financial tech company, enabling developers and sellers who use its services to accept in-app payments. While Square has products to help sellers accept payments on the web and in person, this is the first time it will be available in mobile apps. Buyers can securely pay for physical goods or services purchased via mobile app. With the Square In-App Payments SDK, developers…

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Study finds over half of consumers use retail mobile apps when shopping in-store

retail mobile apps - woman on mobile phone

Consumers are using their mobile devices to enhance their in-store shopping experiences. A new study from Yes Marketing has found that 57% of consumers surveyed used retail mobile apps while shopping in-store. Consumers used the retailer’s app to locate items that were on sale, to redeem coupons, etc. The results of the study suggest that retailers need to focus on delivering a multichannel experience to consumers. According to Yes Marketing, the discovery made in its “Surviving the Retail Apocalypse” report indicates that the industry has reached a tipping point in…

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Mookkie bowl uses AI to make sure the right pet is eating the right food

mookkie bowl uses AI

Volta is gearing up to launch its “smart” pet food bowl at CES 2019 in Las Vegas. The Milan-based smartphone appliances manufacturer, Volta, has developed a unique facial recognition pet food bowl called Mookkie bowl, which features a built-in camera and embedded circuit board that makes it capable of recognizing a person’s pet. The company is expected to show it off at this year’s Consumer Electronics Show (CES 2019). The bowl uses artificial intelligence to keep other animals out of your pet’s food. The facial recognition tech that has been…

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