CES 2016: Virtual gaming practically stole the show

Virtuix Omni virtual gaming
By online Markerter Guru, Jason Fladlien

From wearables to full immersive technology suits and even human drones, play time was a massive focus.

Though virtual gaming has, until now, essentially been a type of technology that is featured in sci-fi movies, particularly when it comes to travel into the future, however, according to the CES 2016, it’s not only a tech that is already being developed but it is one that isn’t far from the reach of the everyday consumer.

The gaming experience is becoming far more immersive with virtual and augmented reality, among other tech.

There were a tremendous number of different immersive and virtual gaming technologies that were featured at the consumer electronics show (CES 2016), particularly near the end of the week, and their demos were blowing attendees away. From full suits that would allow you to step into the digital experience with your entire body, to wearable technology for children and even drones big enough for humans to sit inside, the gamer of the near future will not need to be satisfied with a television screen or monitor any longer.

Virtuix Omni virtual gamingSome of the top virtual gaming products demonstrated at CES 2016 clearly showed that the future is already here.

Crowds were swarmed around the Virtuix Omni demo, with a very realistic virtual reality suit first created in 2013 but that has now become a completely commercially ready product with a price tag of $699 for gamers ranging from about 5 to 6 feet in height and up to 285 pounds. It is made primarily of a harness-style suit with a base. That said, it doesn’t come with its own head display or controller, though it does support various options such as the HTC Vive and the Oculus Rift.

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For the under 5-feet crowd, Skechers has now released the Game Kick 2 Skechers Game Kick 2 virtual gaming wearable technologyshoe that is actually a gaming controller in the form of a wearable technology shoe. Not yet available for adults, these wearables can be used as wireless controllers for gaming consoles, with buttons in the tongue and on the top of the foot of the shoe. It also offers a number of its own games using lights and sounds (which can be muted). They will be ready for sale in June and will retail for $65.

For those who want to climb right into the virtual gaming experience, the Ehang 184 swept CES 2016 attendees off their feet as a drone that is large enough for a person to sit inside. The Ehang 184 PFV human passenger dronefirst passenger-ready drone (also known as a PFV – personal flying vehicle), the Ehang 184 uses eight rotors on four corners of the drone, with 142 horsepower, to fly up to 11,000 feet at a speed of 62 miles per hour. Currently, it is illegal to operate in the United States until it receives adequate testing and approval by the Federal Aviation Administration (FAA) but this prototype did offer a fascinating glimpse into what future tech could have to offer for convenient transportation and fully immersive airborne experience previously seen only through a GoPro or other mobile technology camera.

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